Why use-centered game-based learning in higher education? the case of cesim simbrand
dc.contributor.author | Costa, Gonçalo Jorge Morais da | |
dc.contributor.author | Kikot, Tatiana | |
dc.contributor.author | Fernandes, Silvia | |
dc.contributor.author | Águas, Paulo | |
dc.date.accessioned | 2014-10-01T16:14:16Z | |
dc.date.available | 2014-10-01T16:14:16Z | |
dc.date.issued | 2014 | |
dc.description.abstract | This paper endeavours to research about simulation/serious games exploration within University of Algarve (Portugal), namely Cesim SimBrandfor Marketing Simulation (course unit). A total amount of 30 learners participated in this study through a mixed survey (openended and closed-ended queries). The empirical evidences exhibit interesting outcomes: (i) a response rate of 50 percent; (ii) these tools increase learning engagement, although it is essential to be more realistic; (iii) teamwork seems to be a controversial topic; (iv) learners had a positive experience; however, some feel unprepared before their usage (prior knowledge). Hence, this survey provides a good platform for future research and approaches how to promote a better exploration of simulation/serious games. To conclude, this manuscript will be divided into six sections: (i) the 5W’s of game-based learning; (ii) research (statement of the problem, aims/objectives, philosophical approach and data collection/analysis); (iii) diagnosis (game deliver and learners’ pre-perception); (iv) findings (learners’ profile, awareness, experiences and preparation); (v) limitations and future work (methodological limitations and tools/analysis upgrade); and, (vi) conclusions. | por |
dc.identifier.citation | Kikot, T., Costa, G., Fernandes, S., Águas, P. (2014).Why use-centered game-based learning in higher education? The case of cesim simbrand. Journal of Spatial and Organizational Dynamics, 2 (3), 229-241. | por |
dc.identifier.issn | 1647-3183 | |
dc.identifier.uri | http://hdl.handle.net/11144/465 | |
dc.language.iso | eng | por |
dc.peerreviewed | yes | por |
dc.publisher | CIEO-Research Centre for Spatial and Organizational Dynamics | por |
dc.relation.ispartofseries | Volume II, Issue 3; | |
dc.relation.publisherversion | http://www.cieo.pt/journal/J_3_2014/article3.pdf | por |
dc.rights | open access | por |
dc.subject | Game-Based Learning | por |
dc.subject | Serious Games | por |
dc.subject | Cesim Simbrand | por |
dc.subject | University of Algarve | por |
dc.title | Why use-centered game-based learning in higher education? the case of cesim simbrand | por |
dc.type | journal article | por |
degois.publication.firstPage | 229 | por |
degois.publication.lastPage | 241 | por |
degois.publication.location | Faro | por |
degois.publication.title | Journal of Spatial and Organizational Dynamics | por |
dspace.entity.type | Publication | en |
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