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Title: Computer games in education: conflicts and overlaps!
Authors: Silva, Nuno Sotero Alves da
Costa, Gonçalo Jorge Morais da
Pawlak, Piotr
Fonseca, Tiago Filipe Rodrigues
Keywords: Serious games
ethical issues
social dilemmas
positive psychology
Issue Date: 2013
Publisher: University of Southern Denmark.
Citation: Silva, Nuno et al. (2013). Computer games in education: Conflicts and overlaps! In T. W. Bynum et al. (Eds.), ETHICOMP 2013 (pp. 425-434). Kolding: University of Southern Denmark.
Abstract: Novel educational environments promote an increasing use of technological mash-ups, which include serious games. These games purpose is to facilitate learning and promote behavioural change, so this contribution debates their potential role into education. Beyond this traditional analysis, the authors explore the overlap between serious games and positive psychology as a way to minimise the ethical and social dilemmas of e-education which literature seems to disregard. Therefore, this paper acknowledges three major sections: computer/video games (overview and philology); serious games (overview, educational dimensions and political stance); and discussion (ethical issues, social dilemmas and get positive seriously).
Peer Reviewed: yes
Appears in Collections:BUAL - Comunicações em conferências
DCEE - Comunicações em conferências

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