Utilize este identificador para referenciar este registo: http://hdl.handle.net/11144/465
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dc.contributor.authorCosta, Gonçalo Jorge Morais da-
dc.contributor.authorKikot, Tatiana-
dc.contributor.authorFernandes, Silvia-
dc.contributor.authorÁguas, Paulo-
dc.date.accessioned2014-10-01T16:14:16Z-
dc.date.available2014-10-01T16:14:16Z-
dc.date.issued2014-
dc.identifier.citationKikot, T., Costa, G., Fernandes, S., Águas, P. (2014).Why use-centered game-based learning in higher education? The case of cesim simbrand. Journal of Spatial and Organizational Dynamics, 2 (3), 229-241.por
dc.identifier.issn1647-3183-
dc.identifier.urihttp://hdl.handle.net/11144/465-
dc.description.abstractThis paper endeavours to research about simulation/serious games exploration within University of Algarve (Portugal), namely Cesim SimBrandfor Marketing Simulation (course unit). A total amount of 30 learners participated in this study through a mixed survey (openended and closed-ended queries). The empirical evidences exhibit interesting outcomes: (i) a response rate of 50 percent; (ii) these tools increase learning engagement, although it is essential to be more realistic; (iii) teamwork seems to be a controversial topic; (iv) learners had a positive experience; however, some feel unprepared before their usage (prior knowledge). Hence, this survey provides a good platform for future research and approaches how to promote a better exploration of simulation/serious games. To conclude, this manuscript will be divided into six sections: (i) the 5W’s of game-based learning; (ii) research (statement of the problem, aims/objectives, philosophical approach and data collection/analysis); (iii) diagnosis (game deliver and learners’ pre-perception); (iv) findings (learners’ profile, awareness, experiences and preparation); (v) limitations and future work (methodological limitations and tools/analysis upgrade); and, (vi) conclusions.por
dc.language.isoengpor
dc.publisherCIEO-Research Centre for Spatial and Organizational Dynamicspor
dc.relation.ispartofseriesVolume II, Issue 3;-
dc.rightsopenAccesspor
dc.subjectGame-Based Learningpor
dc.subjectSerious Gamespor
dc.subjectCesim Simbrandpor
dc.subjectUniversity of Algarvepor
dc.titleWhy use-centered game-based learning in higher education? the case of cesim simbrandpor
dc.typearticlepor
degois.publication.firstPage229por
degois.publication.lastPage241por
degois.publication.locationFaropor
degois.publication.titleJournal of Spatial and Organizational Dynamicspor
dc.peerreviewedyespor
dc.relation.publisherversionhttp://www.cieo.pt/journal/J_3_2014/article3.pdfpor
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