Please use this identifier to cite or link to this item:
http://hdl.handle.net/11144/364
Title: | The ethics of mayhem: A cognitive bias in computer games!- act 3 |
Authors: | Costa, Gonçalo Jorge Morais da Pawlak, Piotr Silva, Nuno Sotero Alves da Pietrzykowski, Adam Fonseca, Tiago Filipe Rodrigues |
Keywords: | Ethics Computer games |
Issue Date: | 2011 |
Publisher: | Sheffield Hallam University |
Citation: | Costa, Gonçalo et al. (2011). The ethics of mayhem: Cognitive bias in computer games!- act 3. In A. Bissett et al. (Eds.), ETHICOMP 2011 (pp. 114-115). Sheffield: Sheffield Hallam University. |
Abstract: | Assume that violent computer games influence gamers’ moral reasoning is still a controversial assumption. The reason for this claim is quite simple: previous studies acknowledge paradoxical outcomes due to their nature. Therefore, this manuscript sheds some light over Portuguese and Polish gamers’ retort regarding potential mayhem engagement and cognitive bias feedback. Likewise, the paper is divided into five key components: games (concept, philology and legislation); moral decision making (moral reasoning and moral intelligence); research design (aims and objectives and methodology); questionnaire layout (design, types of queries and limitations); and, empirical findings (section 1, section 2 and section 3). |
Peer Reviewed: | yes |
URI: | http://hdl.handle.net/11144/364 |
Appears in Collections: | BUAL - Comunicações em conferências DCEE - Comunicações em conferências |
Files in This Item:
File | Description | Size | Format | |
---|---|---|---|---|
Conferências_10.pdf | 164,67 kB | Adobe PDF | View/Open |
Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.