Please use this identifier to cite or link to this item: http://hdl.handle.net/11144/364
Title: The ethics of mayhem: A cognitive bias in computer games!- act 3
Authors: Costa, Gonçalo Jorge Morais da
Pawlak, Piotr
Silva, Nuno Sotero Alves da
Pietrzykowski, Adam
Fonseca, Tiago Filipe Rodrigues
Keywords: Ethics
Computer games
Issue Date: 2011
Publisher: Sheffield Hallam University
Citation: Costa, Gonçalo et al. (2011). The ethics of mayhem: Cognitive bias in computer games!- act 3. In A. Bissett et al. (Eds.), ETHICOMP 2011 (pp. 114-115). Sheffield: Sheffield Hallam University.
Abstract: Assume that violent computer games influence gamers’ moral reasoning is still a controversial assumption. The reason for this claim is quite simple: previous studies acknowledge paradoxical outcomes due to their nature. Therefore, this manuscript sheds some light over Portuguese and Polish gamers’ retort regarding potential mayhem engagement and cognitive bias feedback. Likewise, the paper is divided into five key components: games (concept, philology and legislation); moral decision making (moral reasoning and moral intelligence); research design (aims and objectives and methodology); questionnaire layout (design, types of queries and limitations); and, empirical findings (section 1, section 2 and section 3).
Peer reviewed: yes
URI: http://hdl.handle.net/11144/364
Appears in Collections:DCEE - Comunicações em conferências
BUAL - Comunicações em conferências

Files in This Item:
File Description SizeFormat 
Conferências_10.pdf164.67 kBAdobe PDFView/Open


FacebookTwitterDeliciousLinkedInDiggGoogle BookmarksMySpace
Formato BibTex MendeleyEndnote Currículo DeGóis 

Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.