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http://hdl.handle.net/11144/353
Title: | The ethics of mayhem: A cognitive bias in computer games!- act 2 |
Authors: | Costa, Gonçalo Jorge Morais da Pawlak, Piotr Silva, Nuno Sotero Alves da Pietrzykowski, Adam Fonseca, Tiago Filipe Rodrigues da |
Keywords: | Ethics computer games |
Issue Date: | 2012 |
Publisher: | PTPN |
Citation: | Costa, Gonçalo et al. (2012). The ethics of mayhem: Cognitive bias in computer games!- act 2. In P. Pawlak, W. Strzelecki & G. Costa (Eds.), Kultura, Media, Etyka. Media w Perspektywie Etycznej i Kulturoznawczej, w Kontekście Rewolucji Teleinformatycznej (pp. 223-253). Poznan: PTPN. |
Abstract: | Assuming that violent computer games influence gamers’ moral reasoning is still a controversial assumption. The reason for this claim is quite simple: previous studies acknowledge paradoxical outcomes due to their nature (traditionall y quantitative vs. qualitative studies) and analytical aims. This manuscript sheds some light over Polish gamers’ retort regarding potential mayhem engagement (emotional bond to aggressive conduct) and cognitive bias feedback loops (reason for social behaviour and decision making). For that, the respondents answered a web questionnaire during March 2011 which acknowledged interesting qualitative empirical results. Likewise, the paper is divided into six key components: games (concept, analytical dimensions and philology); moral decision making (moral reasoning and moral intelligence); research problem (aims and objectives and methodology); questionnaire layout (design, types of queries and limitations); empirical findings (section 1, section 2 and section 3); and, discussion. |
Peer Reviewed: | yes |
URI: | http://hdl.handle.net/11144/353 |
Appears in Collections: | BUAL - Livros e Capítulos de Livros DCEE - Livros e Capítulos de Livros |
Files in This Item:
File | Description | Size | Format | |
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Livros_Capítulo_1.pdf | 539,01 kB | Adobe PDF | View/Open |
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