Please use this identifier to cite or link to this item: http://hdl.handle.net/11144/353
Title: The ethics of mayhem: A cognitive bias in computer games!- act 2
Authors: Costa, Gonçalo Jorge Morais da
Pawlak, Piotr
Silva, Nuno Sotero Alves da
Pietrzykowski, Adam
Fonseca, Tiago Filipe Rodrigues da
Keywords: Ethics
computer games
Issue Date: 2012
Publisher: PTPN
Citation: Costa, Gonçalo et al. (2012). The ethics of mayhem: Cognitive bias in computer games!- act 2. In P. Pawlak, W. Strzelecki & G. Costa (Eds.), Kultura, Media, Etyka. Media w Perspektywie Etycznej i Kulturoznawczej, w Kontekście Rewolucji Teleinformatycznej (pp. 223-253). Poznan: PTPN.
Abstract: Assuming that violent computer games influence gamers’ moral reasoning is still a controversial assumption. The reason for this claim is quite simple: previous studies acknowledge paradoxical outcomes due to their nature (traditionall y quantitative vs. qualitative studies) and analytical aims. This manuscript sheds some light over Polish gamers’ retort regarding potential mayhem engagement (emotional bond to aggressive conduct) and cognitive bias feedback loops (reason for social behaviour and decision making). For that, the respondents answered a web questionnaire during March 2011 which acknowledged interesting qualitative empirical results. Likewise, the paper is divided into six key components: games (concept, analytical dimensions and philology); moral decision making (moral reasoning and moral intelligence); research problem (aims and objectives and methodology); questionnaire layout (design, types of queries and limitations); empirical findings (section 1, section 2 and section 3); and, discussion.
Peer reviewed: yes
URI: http://hdl.handle.net/11144/353
Appears in Collections:DCEE - Livros e Capítulos de Livros
BUAL - Livros e Capítulos de Livros

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